Frigid North Campaign

The is the tale of four adventurers who traveled the lands of the Frigid North and changed the course of its history.

Phophecy of Grey Ice

Black blizzards soon feasts

Snow mountains bleeds ashen ice

While children feud

Phophecy of Iron Spear

Child of water

With rune spear and shifting ore

Through the storm, walk white.

The Discovery
On their way to lands of Inari, the party realized a blizzard was quickly developing in the region as they moved across the Span. They created one of the Frigid North's first prototypes of an Ice Sail, a wagon made from the spare parts of an engineering kit with an igloo situated above it. Without a stern, the winds of the blizzard propelled the party into a snow drifts.

Not soon after crashing, an Ice Wurm emerged from the ground seeking food. The engineer threw bombs into the distance that caused the ice wurm to then descend to seek the source of the tremors it had felt. This left a giant gaping hole in the ground which the Wizard stylishly slide down to discover the Grove--an underground jungle supported by the lava tubes of Inari's Eye.

Harvesting fruit from the Grove, they began their journey once the storm broke to the gates of Edoshi, the Capital of Inari.

Saving Captain TaiLai?
Before the mountain,